All VRML objects, except the terrain, were created using Andy Colbourne's AC3D. The scenes were assembled and the programming coded using MED. (Almost ALL the programming code is contained in the VRML files.)

The planet "Tindalos" terrain map was created with Wilbur and converted to VRML with an old version of Leveller.

Thanks to my daughter for being the "robots"

 

VRML Size
200K uncompressed

Audio Size
105K

Graphics
60K